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  • Injustice: Gods Among Us Review

    By Yuri Mortenzen on May 10, 2013
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    Like I’ve mentioned before I’m more of a Street Fighter kind of guy… But when the creators of Mortal Kombat put out a DC fighting game, I couldn’t resist… Well, actually, the same team was behind Mortal Kombat vs. DC Universe which kind of worried me as the beginning as it would be so easy to just port the existing DC characters from the old game and make a new game out of it. But it does not play like Mortal Kombat vs. DC Universe at all…

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  • Fighting Games

    By Yuri Mortenzen on May 9, 2013
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    Let’s be clear about the term “fighting game”… If only fighting was concerned, most beat’em all would fit the bill as they’ve all got their fair share of knuckles, testosterone and boobs… Fighting games are not only about that but are more like tools used by gamers to humiliate others. However, it is nowadays common to see beat’em all characters

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  • Video Games Intro

    By Yuri Mortenzen on April 23, 2013
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    Some video games start right after pressing the “new game” option on your screen… But it is quite rare nowadays and most games propose an intro/opening. Sometimes, though, it is justified for a game to have no intro… Take Portal for example; it starts very abruptly and catches the gamer off-balance as the game gives almost no clue to what

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  • Casual Gamers

    By Yuri Mortenzen on January 24, 2013
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    What is a casual game? The term “casual” makes it sound like those games are simple, catchy and accessible in order to make it attractive to someone who would not have played any video games since he/she was born. There are quite a few casual games that would come to mind such as Angry Birds, quite fun and based on

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  • The Video Games Debate

    By Yuri Mortenzen on January 3, 2013
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    As it is the Holiday season, many of us gamers get to attend unending family lunches/dinners with their librarian aunty or their fresh out of business school cousin who now shows his disdain to you as he thinks he knows everything and is on the way to a very successful future since he pocketed his degree. And here he comes

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  • Select and Reset buttons

    By Yuri Mortenzen on December 12, 2012
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    There are 2 kinds of buttons on a controller: the useful and the useless ones. In any game, while X is used to attack/jump, R1 to block and Start to pause the game, Select is usually not used for anything. So why designing controllers with a Select button if it is never used when mapping game keys? Indeed, Select has

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  • Game Saves

    By Yuri Mortenzen on October 26, 2012
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    We all know those guys who make fun of us when we die in a video game and we’ve forgotten to save for a couple of hours (and therefore loose all the progress). They can brag on for hours about how saving your game is the basic of the basic and how game saves management is a crucial aspect of

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